This was my first time going to PAX and wow, I was not ready for how huge the actual show was. I've been to GDC several times but PAX eclipses it with so many different things going on in every direction, as far as the eye can see.
I was lucky enough to be able to show Catapult for Hire as part of the Indie MEGABOOTH. I can't believe the amount of work that Kelly Wallick and team had to put in to making it all happen and I'm grateful to have been able to be a part of it.
I attempted to prepare a new build in time for PAX and despite giving it my all I just didn't have the time to make it what it needed to be. I tried to get it right to the very last minute and ended up driving 14 hours through the night and was a sleepless zombie at the show. Unfortunately, even after all that I had to show a 6 month old build because I found that the new build just wasn't where it needed to be. At least I made it alive and it was great meeting and talking to so many great people. Watching people play the game is a true joy.
At one point Tim Schafer came by and not being able to restrain myself I yelled his name. Startled, he turned around, shook my hand and we talked for a minute. Then he asked if he could play my game and of course I had to take a picture of the moment. I mean, it's Tim Schafer! Tim Shafer is playing my game! Look at him! Look how happy he is!
He said he liked the dialogue so of course that was amazing. The whole experience of PAX was one to remember.
It was great to hang out with some of my favorite people in the world again and celebrate nerddom proper.